These 3 weeks were really great. Adam is such a nice guy, and really skilled. He has worked on films like The Dark Knight, The Golden Compass and games like Battlefield.
I think I ended up with a very nice and clean mesh with a fairly low amount of polygons, And I'm really happy that I moved closer to the original concept again.
Here are some WIP renders from mudbox. You can see the full turnaround in the "presentation post".