fredag den 30. april 2010

Modeling And Digital sculpting with Adam Dewhirst

These 3 weeks were really great. Adam is such a nice guy, and really skilled. He has worked on films like The Dark Knight, The Golden Compass and games like Battlefield.
I think I ended up with a very nice and clean mesh with a fairly low amount of polygons, And I'm really happy that I moved closer to the original concept again.
Here are some WIP renders from mudbox. You can see the full turnaround in the "presentation post".

1 kommentar:

  1. I was just surfing around on people's blogs, and came across yours. And just had to comment on this one; I just think this character design is brilliant. Great work!